Titan Quest II - Early Access Roadmap and FAQ
Titan Quest II is out now in Early Access on Steam and the Epic Games Store.

Update Frequency:
Major content updates are planned roughly every three months. While not every update will include all types of content, they may feature additions such as new masteries, content chapters, a character creator, new gameplay systems, and other improvements.
In between these major updates, we have smaller updates planned. Some of them might introduce new gameplay mechanics, improve on old ones, or completely revamp present mechanics, sometimes throwing more languages into the mix.
We plan to do hotfixes where necessary and some regular small bugfix, balancing, quality of life and multiplayer updates.
Disclaimer: This roadmap is subject to change, and we reserve the right to modify it as we see fit.
Why are you shipping Titan Quest II in Early Access?
Very early on in the project we had the idea that EA is the best format to develop this game together with you and iterate on the core mechanics. The ARPG genre is very crowded, so we think this type of iteration is necessary to give you the best possible experience.
What will be the price of the full game?
The final version is set to release in full price at 49,99 on PC. This means the EA release is getting you a massive discount as it only costs EUR/USD 29,99 and has a launch discount (until August 8, 2025) to EUR/USD 24,99. Furthermore, the price will go up in incremental steps during the Early Access phase.
Will there be microtransactions?
Whilst we will NOT do microtransactions and/or loot box shenanigans, we plan to update and release DLCs, as well as expansion packs in the future.
What will be the final release date?
We are making it dependent on the Early Access. Right now we are targeting End of 2026 for the 1.0 release of Titan Quest II.
Will Titan Quest II come to consoles?
Yes, Titan Quest II is going to be released on PlayStation and Xbox with the 1.0 release of the game.
Will Titan Quest II come to other PC platforms?
Currently the Early Access version is available for Steam and the Epic Game Store, as well as via GeForce Now. We are looking into additional PC platforms for the future.
What about multiplayer?
Multiplayer is available as a preview version. It is playable with up to 4 players who will be able to enjoy it together. The multiplayer preview version gives you an idea about the multiplayer experience, but it might contain some bugs, though we strive to not have obvious blocking bugs or serious issues in there. More details about the current state can be found here:
https://steamcommunity.com/app/1154030/discussions/3/591778249679528939/
We will keep on working to ship a comprehensive, vastly improved multiplayer experience with the 1.0 release of the game. We might add elements earlier or later, and make this dependent on the roadmap.
Will there be character customization options beyond the presets?
Yes, we plan to ship a full character creator in one of the first major Early Access updates. Expect more information to be released soon.
Will we be able to have mounts?
No, we decided not to go with a mount as this would have had a serious impact on the pacing, traversal and other mechanics.
How many masteries are there going to be in total?
We haven't nailed down a final number of masteries for 1.0. Currently, we think there will be at least 6. There is also the potential to deliver more in DLCs or expansions. We want those masteries to be more versatile and impactful than in the original Titan Quest.
Will there be PvP?
We currently have no plans for PvP.
What will endgame content look like?
Our main focus currently is creating a polished and replayable campaign. We are of course working on endgame designs internally but aren't ready to share them with you at this stage. We will update the community during the EA phase.
Will the game support modding?
There is a little bit of data modding support in there already, and we will continue to monitor demand for modding support and discuss internally what is feasible for the future.